About me
Over the past eleven years, I have honed my skills in game design through a variety of projects, including indie games and personal passion projects. I have experience with game mechanics, game economy, technical design, gameplay design, and user experience. In my previous roles, I have worked collaboratively with teams to create engaging gameplay experiences that delight players and keep them coming back for more.
What inspires me most about game design is the opportunity to create immersive worlds that transport players to new and exciting places. I am passionate about pushing the boundaries of what is possible in game design and experimenting with new gameplay mechanics and storytelling techniques. I stay up to date on the latest trends and developments in the industry and am always eager to learn more.
I have found an opportunity to work on a project basis with Firebyte Games in Romania remotely, which focuses on mobile games. I supported the adaptation of one of Firebyte’s casual games to blockchain technology, which involved creating a Play & Earn token system. Additionally, I created a future plan for Metaverse and NFT technologies on the blockchain side of the project and successfully completed my tasks. The game is called “Age of Battles” and the company raised 5 million dollars investment for this game.
Now, I am working as a chief design officer at Ying Yang Games in Istanbul. I have an active leading role for game design, level design, gamification and monetization operations. I have also been designing new monetization ideas using blockchain and NFT GameFi. Currently, we all are working on ” Reincarnation” which is a rogue-like game that utilizes deck-building mechanics, with the objective being to ascend to the top floor. The game consists of three distinct acts, each containing a unique set of challenges; foes, events, and narratives. Each act offers different routes towards the final destination, culminating in a challenging showdown against the boss at the top floor.